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Invent a modern game about the dinosaurs' era!

Published 19.10.09 02:00 GMT
33 Total
Category: Specific Creation; Specific Creation : Concept Development
Deadline: 16.01.2010 23:59 GMT
updated 17.12.09 10:05 GMT

Budget: $5 600
Status: Closed

Language of Solutions: English, French, Italian, Russian, Spanish

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First step

Brand Builder
[ who has written the BootB Brief for BootB Creators ? ]

DINOSAURS BRIEF

WHAT IS IT ?
In this step you will find information about the Brand Builder, who is asking you to propose a Solution for the challenge. He introduces himself (as a Brand of course :) The more you understand about the Brand, the more chances you have to create what is wanted.

IMPORTANT: There is a possibility that the Brand Builder prefers not to disclose who he is, usually for confidentiality reasons. Such Briefs will be published in an anonymous way. In this case the Brand Builder will say as much as he feels comfortable saying.

Here are two EXAMPLES
In case there is no problem with disclosing the identity (VISIBLE):
“NMN -No More Nicotine- is a Brand that promises to counteract the damages to the skin that can be caused by smoking. NMN is distributed in pharmacies and drugstores and its price positioning is middle-high; it is mainly promoted through professional endorsement and is not massively advertised.”

In case the Brand doesn’t want to disclose his identity (ANONYMOUS):
“Brand counteracting the damages to skin caused by smoking. Its products are distributed in pharmacies and drugstores with a middle-high price positioning; they are mainly promoted through professional endorsement and are not massively advertised.”

In summary: Who is your client (in a visible or “anonymous” way :)

Second step

Project Objective / Description
[ what is the Brand Builder looking for ? ]

We are seeking a creative idea for a game set in the era of the dinosaurs. The game shall be a "collectable:" there shall be several biweekly releases, approximately 50 over the course of 15 months, each containing a part of the game. The product's mandatory features shall include: collectability, easy assembly and immediacy of the game. It shall be required that the game's dynamic design shall entertain for the child right from the beginning, without having to wait for all the game's releases. The basic game shall be made up of detailed 3-D representations of dinosaurs and by a play set to represent the dinosaurs' habitat. We are thus seeking an idea for an educational game with an innovative and interactive mechanism that uses simple, yet amazing special effects.

An additional requirement is the creation of a trademark/logo that shall be easy to recognize and memorize. The trademark/logo shall be placed on the dinosaurs, the game's main characters, from which we will develop a line of related products, cartoons, etc.

WHAT IS IT ?
This is the task the Brand Builder asks you to accomplish. If you don’t understand it, you are completely out of luck !

EXAMPLE
“We ask the Creators to develop a print advertising campaign in order to increase Brand’s visibility. It will be used in national magazines this spring.”

In summary: It’s the objective of the client, therefore your objective too !

Third step

Target Audience
[ who should you influence ? ]

Children aged 5-9, predominantly boys.

WHAT IS IT?
People that the Brand Builder wants you to entertain and persuade to think, feel or do something using your creation. Usually you will read about their age, sex, social level and behaviors. You should always keep that information in mind while creating, as the target audience is the final recipient of what you create.

EXAMPLE
“Smoking girls and women who would like to quit smoking but can’t. Usually health-conscious adults who care about their looks. They feel guilty about smoking because they know it is harmful. They read books about it. This is a real problem for them: it’s like “My brain wants something, but my body acts of its own accord”. They don’t relate to my brand, they are just waiting for a trustworthy “helping hand”.

In summary: Get under their skin !

Fourth step

Proposition
[ what does the Brand want the target audience to get / understand / do ? ]

The purpose of the game is to create an entertaining activity with a totally new edge that exposes children to learn about the fascinating world of dinosaurs also through educational publications, which consist of illustrated booklets, never neglecting the recreational and entertaining nature of the game.

WHAT IS IT?
The thing that the Brand Builder wants to make the target audience think/feel/do because of your creation.

Here are some very concrete examples:
  ∞ Some things people can think/feel:
    - There is a new Brand (or product or idea or...) out there
    - This Brand is better than the alternatives or than it used to be
    - This Brand is worth paying more for

  ∞ Some things people can do:
    - Start buying the Brand’s products
    - Buy the Brand more often
    - Stock more products of the Brand in their outlets

The above written examples are very concrete whilst often the proposition of the Brief is emotional. That’s even better as it can be more inspiring!

EXAMPLE
“We’d like to encourage smokers to use NMN in order to minimize the damage to their health while they are keeping giving up smoking (especially if they’ve already tried and failed before).”

In summary: Get inside their brain !

Fifth step

Support
[ why should the target audience believe in the Brand’s proposition ? ]

The dinosaur world has always generated great interest in children and it may be considered an 'evergreen' setting: this game shall attract the child's attention through: detailed historical reconstructions, a unique game mechanism, amazing special effects, diverse style as opposed to the petty 3-D plastic models massively available on the market.

WHAT IS IT?
This is the key to achieving the objective. It is what supports the proposition and makes it believable. Usually it is a rational statement.

EXAMPLE
“Every cigarette you smoke is causing damage to your appearance. A recent study took several pairs of identical twins where one twin was a lifelong smoker and the other had never smoked. The smokers’ skin was a quarter thinner than that of non-smokers, and in some cases there were differences of up to 40%. NMN contains thinning-blocking anti-oxidants which counteract the effect of nicotine on the skin.”

In summary: You are looking for arguments? You’ll find them here!

Sixth step

Character
[ what are the features that define the personality of the Brand ? ]

   Fun;
   Surprising;
   Reliable;
   Professional with an educational purpose.

WHAT IS IT?
It’s who the Brand is. Yes... who!
Treat the Brand as a human being, as it has its own personality. To know the personality of the “client” is fundamental in order to provide a tailor-made job. So, read carefully the listed adjectives...

EXAMPLE
“Scientific, trustworthy, result-oriented, ‘a party’ to achieve your goals.”

In summary: Imagine the live person !

Seventh step

Media Plan / Placement
[ where will your work appear? ]

Distribution shall be:

   In Europe;
   In specialized stores and through stationary stores and newsstands.

WHAT IS IT?
A list of places (or media, or things) where the target audience will see the outcome of your creation. In this step sometimes the Brand will also acknowledge you how much he plans to invest into production. This information will give you an insight whether to create a BIG project or make it small... :)

EXAMPLE
“This campaign is going to appear in lifestyle- and health-focused women magazines of New Zealand, during the spring of 2009. We plan to invest 500,000 USD, which means approximately buying 100 single pages.”

In summary: Consider the medium !

Eighth step

Additional Executional Elements
[ any other information the Brand wants to share with you ]

The format is free, as long as it exhaustively illustrates the dynamics, aesthetics, and mechanism of the game.

This Brief has been translated by Translated

If the Brand has preferences or technical requirements that your Solution has to match, you will find them here.
Here are some items that you may find in this section:
  ∞ Guidelines or mandatory inclusions (do’s and/or don’ts)
  ∞ Business objectives
  ∞ Market and competitors overview
  ∞ Good and bad samples

Depending on the Brief, you may also find some files attached with a logo, pictures of product(s), a template that you should use in order to submit your ideas, or any other file that the Brand wants to share with you. So, study the attachments before starting creating.

In summary: Anything else you need to know (not written in the 7 steps before) !